Where Games Teach Responsibility
In the digital age, teens live in two worlds — real and virtual. Behind every interaction lies a challenge that often goes unnoticed. RE:Spark is a creative answer, built by students themselves.
Explore a pixel world built with care — every corner hides a social scenario that mirrors the real challenges teens face today.
An educational game project designed and developed by students as part of Leader Conference Term 3 – Launching Game Festival. Players face real social situations and choose responses that are wise and responsible.
Using a friend's photo without permission — including making face stickers as a joke — a seemingly harmless act that crosses the line of privacy.
Comments about someone's appearance dismissed as "just joking" that leave deep emotional wounds with long-lasting impact.
Demeaning language normalized in everyday interactions — not out of malice, but from a lack of awareness and empathy.
RE:Spark is a medium for reflection, education, and awareness — creatively crafted and delivered by students themselves.
Students act as project owners — divided by strengths and potential, working in a collaborative system that mirrors a real-world professional environment.
Leader Conference Term 3
Launching Game Festival · 2026
Good Digital Citizenship. Being part of the digital generation isn't just about knowing how to use technology — it's about using it wisely, ethically, and responsibly. Because your digital character matters as much as who you are in the real world.